An Erasmus + innovation project
Our objective of this online course was to create a game in which students learn to program in a simple and playful way. Gamification and thematic learning will be used as tools to improve motivation, student involvement and its commitment to the educational process.
Games are often the most useful tool for the student since they allow them to experiment with new objects and artifacts or even give them another type of use invented by themselves.Programming and computational thinking allow students to be creative. In addition to analyzing the problem and giving it a solution, the student must refine its operation until it is efficient and operational.
Debugging the programs will make the student more persevering and reflective. As Pablo Picasso said: “Inspiration exists but it has to find you working.”
Gamifying the learning process we try to achieve:
Sánchez, J. (2003). Integración Curricular de TICs Concepto y Modelos. Revista Enfoques Educacionales
In this section you will learn about the strategy we have followed to teach our students programming in a simple and fun way. Learning to code can be a motivating activity.
In this section you will learn about the basic structures of our programming language. We call this set of instructions DEMETER I.
In this section you will learn about the evolution of the initial DEMETER I instruction set. We will call the full language DEMETER II. In addition to having new instructions, the minefields have new elements that increase the difficulty.